12/11/2023 0 Comments Pcsx r sound lingHigh xBRZ also helps on keeping a higher quality, but my system can only handle around x3 while recording, so the "dirt" will be more visible (and like I said, higher xBRZ, smooths the dirt slightly). And since it's an upscale, I try to keep a high "ResHack" as well, to diminish aliasing. I then use XMediaRecode to compress and upscale the videos to 1920x1080, mostly to keep a high bitrate, because YouTube does not keep the same bitrate you upload your videos at if a 720p video has a bitrate of 8000kbps, YouTube will lower it to around 2000kbps, but at 1080p, that will be around 5000kbps, so the quality will be better. For full 60 FPS games (Vigilante 8, most 2D games) I record at but fraps only recognizes 848x480, so there will be small black bars, those can be cropped. Some games have 60FPS menus or loading screens, like Resident Evil series doors, so I record at to keep an average quality while not slowing down the doors opening XD. The second fastest was BandiCam, but I don't like the interface.īut I get to record gameplay at FPS mostly no problems with FRAPS. Any other sotware uses the CPU to compress the video while recording, so it will be much slower. It "dumps" practically raw frames though, with very slight compression, so I can only record at very low resolutions to not kill my 6 year old HDD (only around 50MB/s write speeds, ugh). And does MGS have that motion blur effect all the time? I feel that that's what's causing the Hiteryan I also use FRAPS, and it's actually the fastest recording software for my PC (for reference: AMD Athlon II x2 2.8Ghz, 5GB RAM, NVIDIA 9600GT 1GB, yeah, old XD). A higher xBRZ setting or the "Texture filtering" option (not Hi-res textures) in the plugin's GUI help smooth those a little bit. So the holes are more visible in the end level warp room, in the gem pedestal, or the warp LuismaSp89 Those are xBRZ artifacts, or what I call "dirt effect". Straight levels have the camera positioned slightly upwards, so you can't really see forward. The "holes" in the distance are present here as well, but are less noticeable, since the levels were designed with more curves. Now only the "sideways" section of that snow level seems to be affected badly by the culling. This was the first PSX game I saw being played with the hack when it was added to PCSX-R, and I remember the severe culling on the sides. It works very well, and for some reason I think that PGXP "improved" the widescreen hack for this game. So I decided to show the game through a video now: Hiteryan said on the Tweaks thread that PGXP wasn't working on Crash 2 for him, but his issue was fixed. Showing Crash Bandicoot 2: Cortex Strikes Back, just to complete the trilogy with PGXP (I believe I haven't posted a video of Crash 1 here, but there is one on my channel).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |